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- #include "colors.inc"
-
- camera {
- angle 20
- location <2, 10, -30>
- look_at <0, 1, 0>
- }
-
- light_source { <20, 20, -20> color White }
-
- prism {
- cubic_spline
- 0, // sweep the following shape from here ...
- 1, // ... up through here
- 6, // the number of points making up the shape ...
-
- < 3, -5>, // point#1 (control point... not on curve)
- < 3, 5>, // point#2 ... THIS POINT ...
- <-5, 0>, // point#3
- < 3, -5>, // point#4
- < 3, 5>, // point#5 ... MUST MATCH THIS POINT
- <-5, 0> // point#6 (control point... not on curve)
-
- pigment { Green }
- }
-